Culture Geek’s 3-day live virtual conference concluded yesterday, with presenters from cultural organisations sharing their stories during the pandemic.
The program was full of benchmark initiatives and innovative ideas, from 3 pm to 8 pm 30-minute talks followed by a live Q&A (and a lightening round with many 5min presentations). The virtual setting did not hinter the pace or ambience and demonstrated that digital events are equal to in-person; we hope they adopt a hybrid type of event when the world goes back to normal.
The speakers introduced their organisations, actions and walked the audience through their methodology and lessons learned during 2020.
Today, we share with you our key takeaways and our favourite presentations:
Wild Rumpus presented Sounds of the Forest, an online map where you can share sounds of nature and forests. Starting from the United Kingdom and going global with this sound map. (Learn more here )
Anagram shared Messages to a post-human earth, an interactive experience where two people navigate their local park with their phones taking new properties.
V & A (Victoria and Albert Museum) presented how they transformed access to their digital collection; check Flattening Complexity for Search to learn how to simplify the search box of your data.
Katheti, a local NGO, blew Covid-19 out of the water with a series of online activities for their community.
Take the laser scanner out and digitally see your space like never before MYND Workshop.
Corona in the City is the Amsterdam Museum’s crowdsourced digital exhibition about life during Covid.
Culture Restart Toolkit by Indigo, Baker Richards and One Further helps cultural institutions engage and respond to their audience. (Top-notch research)
Futurium offers several online labs that help understand and have fun with technology; and of course “Swarming with Robots: The Robotics Lab for “A Day in the Future”.
The Museum of Pop Culture scrapped and redefined its educational workshops with online clubs for kids, where children can meet new friends who share their interests like Minecraft or Cosplay. The activities are defined by the participants and guided by a museum educator. The museum has drawn emphasis on psychological well-being creating a valuable after-school educational activity.
The sponsors also held presentations that can help your cultural organisation with ATS audio guides, Saganworks 3D immersive experiences and Tiqets.
These presentations are not even half of what the conference had to offer -if you can- check it out for more cultural innovation.
Great resources for content creation
Thinglink: create digital content
Matterport: make 3D virtual tours with your iPhone
Appypie: make apps easily
I want to learn more:
Check the Virtual Conference-Schedule
Sign-up to watch the recordings! (If you are a cultural expert go, now!)